If you’ve been exploring the world of Steal A Brainrot for a while, you probably know that some characters feel way harder to unlock than others. Garama and Madundung are two great examples. They don’t just pop up early, and the game doesn’t clearly explain what you need to do with them. When I first tried to get both, I thought I had messed up the questline somewhere. But don’t worry. Once you understand how their requirements work, unlocking them becomes way more straightforward.
Below is a clear and beginner-friendly guide that breaks down where to find them, how to unlock them, what to prepare beforehand, and some small tips I wish I had known sooner.
Who Are Garama and Madundung
Garama and Madundung are mid-tier unlockable characters tied to the same region but requiring different in-game actions. Garama is usually the first one players encounter because he appears during progression quests. Madundung, on the other hand, hides behind optional tasks. You can technically ignore him for a long time, but most players eventually want him because he adds extra interaction options and fun challenges.
Neither character is difficult to use once unlocked, but they do require some preparation—not just materials, but also patience with their quests.
How to Unlock Garama
Garama is the more accessible one, so you’ll probably want to start with him. He appears in the Deep Shade Outpost after you complete the early scouting missions. The main requirement is finishing the entire Shade Recon chain. Many players rush the objectives and miss one of the event prompts, so make sure to talk to every NPC when the quest markers appear.
Once you reach the Outpost, Garama will test you with a small trial. It’s not a combat test; it’s more of a pattern-matching mini-game. I actually failed it the first time because I wasn't paying attention, but don’t worry—there’s no penalty. You can retry immediately.
During this stage, you may notice that some players mention you can buy brainrots to speed up certain upgrades before attempting Garama’s trial. Personally, I didn’t need to do that, but if your build is still lacking or you’re trying to fast-track progression, it can help smooth things out. Just be sure you’re comfortable with your resource choices since this part isn’t really about stats—it's more about reaction and timing.
After passing the trial, Garama becomes accessible, and you’ll gain new exploration routes in the Outpost area.
How to Unlock Madundung
Madundung requires a bit more commitment. While Garama appears naturally through story quests, Madundung is tied to hidden tasks in the Murmur Caverns. You don’t need rare items, but you do need to trigger three specific encounters.
Here’s a simple breakdown:
Step one: Locate the Whispering Nodes. These are glowing rocks that emit a faint humming sound. Activate three of them to unlock the next stage.
Step two: Defeat the Echo Beast. This mini-boss isn’t too tough, but it duplicates itself halfway through the fight. The trick is focusing on the real one; the clone does much less damage and disappears if you ignore it long enough. When I first fought it, I kept chasing the clone by accident, so don’t fall for that.
Step three: Return to the cavern entrance and talk to the hidden NPC that appears only after the battle. This NPC leads you to Madundung’s awakening event.
Madundung’s final step is basically a dialogue puzzle. Pay attention to the order of his questions, and don’t skip too fast. If you choose the wrong answers, you won’t fail the quest—you’ll just need to repeat the conversation.
Some players like to check community markets for steal a brainrot brainrots for sale before attempting Madundung’s quest, especially if they want to prepare for the Echo Beast fight or upgrade their loadout. It’s optional, but it can make the process less stressful if you’re under-leveled or playing casually.
Tips for a Smoother Unlock Experience
Tip one: Don’t rush. Both characters unlock faster if you follow the quests calmly instead of sprinting through areas. The NPC triggers are positioned so new players naturally run into them at a steady pace.
Tip two: Bring mobility tools. A grappler or any speed-boosting module makes Deep Shade Outpost and Murmur Caverns much easier to navigate.
Tip three: Keep an extra inventory slot. Some steps require picking up quest-specific items, and it’s frustrating when your bag is full at the worst moment.
Tip four: Try not to skip the flavor dialogues. They give subtle hints for the puzzles, especially Madundung’s dialogue test. When I first attempted it, I accidentally ignored a line that explained the correct answer order, and it cost me a few minutes.
Are They Worth Unlocking
Absolutely. Garama’s biggest benefit is the shortcut paths he opens in the Outpost, which makes resource farming and repeat quests way more convenient. If you’re the kind of player who hates backtracking long routes, he’s basically a must-have.
Madundung, on the other hand, gives you new crafting options and a unique challenge path. Even if you don’t use him all the time, unlocking him adds extra layers to the mid-game progression. Also, he’s just fun to interact with because of his quirky dialogue.
Both characters also tie into later game events, so unlocking them early puts you in a better position for future updates.
Garama and Madundung might seem frustrating to unlock at first, but once you understand the steps, they’re actually some of the more enjoyable characters to get. They’re designed to teach you how to explore carefully and pay attention to environmental details—skills that the game uses a lot more in later stages.
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