In Arc Raiders, money's only useful if it keeps you alive long enough to leave with the loot. I see a lot of players clutch their wallet like it's a trophy, then wonder why every run feels like a coin-flip. If you're trying to build momentum, treat ARC Raiders Coins like fuel: spend it where it removes pain, not where it just looks cool on your loadout screen.
Start With Space, Not Shiny Toys
The first real upgrade isn't a gun, it's your stash. That default storage feels fine for a couple of nights. Then you hit a streak where you're bringing home parts, meds, odd materials, and a few decent weapons. Suddenly you're doing that awful thing: selling useful stuff just to make room for tomorrow's run. Expand your stash early, and you stop playing "inventory Tetris" after every extraction. It also lets you hold onto gear for the right moment instead of forcing yourself into risky runs because your shelves are full.
Weapons That Actually Change Fights
After you've got breathing room at home, put money into fights you can win. Watch for timed deals and grab an upper-tier weapon when it makes sense, then take it straight to the Gunsmith and push it as far as you can. A properly upgraded rifle isn't just "more damage." It's fewer shots to finish, less panic, fewer reloads at the wrong time. And the so-called small purchases matter, too. An extended mag or a recoil-taming grip can save a run when you get jumped and your hands go sweaty. It's boring until it isn't.
Augments, Armor, and the "Get Out Now" Button
Augments are where your kit starts feeling personal. Base augments that fix your backpack layout or give you safer pockets are worth it fast, because they directly protect your earnings. If you've got extra cash, upper-level augments can be the difference between limping out and resetting to lobby. Passive regen-style perks with cooldowns are especially handy because you're not burning medkits on chip damage. On tougher runs, don't cheap out on shields and quality healing either; you're buying time, and time is what lets you reposition. Keep some explosives for the "no ammo, bad angle" moments. And yeah, the Raider Hatch Key is pricey and single-use, but when you're loaded with rare gear and the map's turning hostile, buying a safe exit is the most sensible kind of greedy—especially if you've been topping up with cheap ARC Raiders Coins during your grind.