This cod bo7 bot lobby LGM-1 weapon quest in Astra-Malorum is like building a UFO toy, with angry zombies acting as your workshop managers and Oscar the guy who turns the lights out while you work.
It is a weapon with infinite ammo that can fire UFOs and return them to you. It also has the ability to be packed into a Martian Man of War.
Open bo7 accounts Pack-a-Punch
Then, follow the guide to grab the two harmonic parts, fix the telescope and unlock the lockdown.
2) Get Absolute Zero Fragments
Equip Cryofreeze then hunt and shoot three Ether Crystals scattered around the map to collect three shards.
Get the Wires
Shoot the lamppost with a standard firearm to remove the wires.
4) Buy the Car Battery
The battery will drop when you shoot Old Tessy's hood.
Get the Flying Saucer
When Oscar deploys his shield, you can shoot a flying saucer.
Start the trap tests
Then, in any sequence, complete the three Oscar-trap trials. Oscar always drops the LGM-1 when you complete the third trial.
Electrovolt Projector. Luminarium
Attract Oscar to the Luminarium. Then activate the trap and overcharge the battery. If the bar is finished while his forcefield is down, the battery explosion will kill him and send him away.
Rocket Trap Museum near Speed Cola
You will need three crystal shards to lure Oscar near the rocket engine. Then, press the button located on the left. Position him closely for the kill. The trap window will be very small. The Cryofreeze shards are collected if the attempt fails.
Sun Trial. Observatory Dome
Find five steaming vents in the Pack-a-Punch zone and fire them all in rapid succession. You can only smoke one valve at a given time. The hissing sound helps you to find it. Doing this near the finish of a round will keep the area calmer. Once the entity starts speaking, you can use the telescope and align it with the Sun, before leading Oscar to the laser.
Once you have the LGM-1
It can be picked up after it has been killed by the third Oscar trap, and then packed-a-punched to make it the Martian Man of War.
CoD BO7 Astra Malorum | New Relic
This new relic is a clever way for the map to troll you. You can earn a rule change for completing a small Cursed task that uses a gray weak pistol. This makes the entire thing feel funny and tense. The video refers to it as the Seed Relic and it appears that it can be unlocked in Cursed base with zero relics.
How to unlock Seed Relics on Astra Malorum
Astra Malorum in Cursed Mode with no relics is the best way to keep your test clean.
It is possible to reach round 20 without using perk effects such as Wisp T, or Elemental Pop. This is crucial for the trigger.
In round 20, look for a grey pistol in the spawn locations that are known. The clip depicts it as a KOD which can appear at multiple locations.
Grab the gray KOD, unpack it and kill exactly 20 enemies with it. The video says "20 precisely," so you can use your scoreboard.
Finish the moment. Staying strict at round 20, with the KOD as it stands, seems to be the best option.
Listen for an audio cue. Then, look for the portal in green that appears following the kill condition.
Enter the Portal Trial. You are given a pack-a punch pistol and can manage rarity and ammo in the arena using the stations.
After completing the trial, exit. You should see the Seed Relic in your Cursed Relics list after completing this run.
What is the Seed Relic?
The Seed Relic will disable the Mystery Box. The clip shows how solid wall weapons in Astra Malorum keep you stable. So this relic could still be used for a setup that is aimed at maximizing your score.
Simple tips to unlock your car smoothly
Your round 20 plan should be calm and controlled.
Keep track of KOD kills using the scoreboard.
Portal trials can be slow, so save your salvage for this trial.
CoD BO7 Astra Malorum | Easter Eggs
This section lists all the Astra Malorum easter-eggs players can quickly do during a game run. There is also a weapon that links back to the main mission, as well music triggers referencing classic Treyarch moments.
CoD BO7 Astra Malorum | Weapons
These Astra Malorum Mystery Boxes feel like a strange school reunion with all the loud children showing up at once. You hope to get a hero moment and then you find something that makes your laugh while still trying to appear confident. The first round, you're holding a clean shotgun. Next round, you hug the shotgun as if it were your only pal in the room. Then, the Ray Guns appear and the mood quickly changes.